Apply play (e-book)
To get ahead of the game. Play offers a safe environment to explore, test and fail. Apply Play shares how we all play every day and how play can be used as an educational tool for all ages (prize includes shipment).
—Ate de Boer, CEO at Effectief Onderwijs
—Ina Smittenberg, author of Organitopia
As all good things come in three, so is this book divided into three parts and the reader is guided through the book as a journey, starting as a beginner, leveling up to an intermediate and ending as a master:
• Section 1 is the invitation chapter “who I am and why I play” where the reader learns why and how this book came to life, what the impact of a playful lens can bring and what it can mean for the reader.
• Section 2 “understanding play,” allows the reader to explore the phenomenon of play and what role games play in society and history. The reader will discover that play has a common language along with the different definitions and ways to understand play. Brief chapters are enriched with many examples and theories from old and new scientists from different domains.
• Section 3 is the immersion area, “How to make the magic happen,” where all the tools and methods are provided on how to make the magic happen, including how to apply play in different contexts to solve a problem, how to create new or use old games for situations or interventions.
While reading the book, the reader will be challenged to participate in and investigate the magic of play with challenges related to the chapters.